/**
 * Copyright (c) 2014,Egret-Labs.org
 * All rights reserved.
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the Egret-Labs.org nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
var egret;
(function (egret) {
    var gui;
    (function (gui) {
        /**
         * @class egret.gui.DefaultAssetAdapter
         * @classdesc
         * 默认的IAssetAdapter接口实现
         * @implements egret.gui.IAssetAdapter
         */
        var DefaultAssetAdapter = (function () {
            /**
             * 构造函数
             * @method egret.gui.DefaultSkinAdapter#constructor
             */
            function DefaultAssetAdapter() {
            }
            var __egretProto__ = DefaultAssetAdapter.prototype;
            /**
             * 解析素材
             * @method egret.gui.DefaultAssetAdapter#getAsset
             * @param source {any} 待解析的新素材标识符
             * @param compFunc {Function} 解析完成回调函数，示例：compFunc(content:any,source:any):void;
             * 回调参数content接受两种类型：DisplayObject或Texture。
             * @param thisObject {any} compFunc的this引用
             * @param oldContent any 旧的内容对象,传入值有可能为null。
             * 对于某些类型素材，例如MovieClip，可以重用传入的显示对象,只修改其数据再返回。
             */
            __egretProto__.getAsset = function (source, compFunc, thisObject, oldContent) {
                var content = source;
                if (source.prototype) {
                    content = new source();
                }
                if (content instanceof egret.DisplayObject || content instanceof egret.Texture) {
                    compFunc.call(thisObject, content, source);
                }
                else if (typeof (source) == "string") {
                    var url = source;
                    var loader = new egret.URLLoader();
                    loader.dataFormat = egret.URLLoaderDataFormat.TEXTURE;
                    loader.addEventListener(egret.Event.COMPLETE, function (event) {
                        content = loader.data;
                        compFunc.call(thisObject, content, source);
                    }, this);
                    loader.load(new egret.URLRequest(url));
                }
                else {
                    compFunc.call(thisObject, content, source);
                }
            };
            return DefaultAssetAdapter;
        })();
        gui.DefaultAssetAdapter = DefaultAssetAdapter;
        DefaultAssetAdapter.prototype.__class__ = "egret.gui.DefaultAssetAdapter";
    })(gui = egret.gui || (egret.gui = {}));
})(egret || (egret = {}));
